Brian Kesecker

Husband, father of two young boys, professional software engineer, and independent video game developer.

Slapdash Plank, October 9, 2022

All of my technical requirements for a beta release of Slapdash Plank are finished. Switching gears and focusing on YouTube videos and social media plugs while a few testers have the alpha version in-hand to give it a try. I would like to have it on platforms other than Windows, but there are some technological hurdles delivering a similar installation experience on them. In total, 448 changes across 252 days without a single day being a zero-day!


Slapdash Plank, October 1, 2022

Updated images on the site with the latest screenshots. Getting close to the end of development, moving to alpha testing, and moving on to preparing all the digital and social media (old videos are no longer publically listed).


Drive Rummager Updated, September 14, 2022

Small update to include copying a name list to the clipboard from the file list.


Slapdash Plank, August 21, 2022

Big update today and, in my opinion, long overdue! Unity development of Project SDP has an official title selected, "Slapdash Plank"! Slapdash is another way to say the word 'random' and plank should be thematically pirate. As usual, screenshots and details are on my Devlog.


Project SDP Progress Update, May 29, 2022

Progress is going well since April 3 (84 commits) with the following features added: controls for vertical force, horizontal force, and game settings, feedback icons for remaining throws, die forces, and camera position, and entire game play loop with introduction screen (and theme). Furthermore, I have done a lot of refactoring of the code, so that it will be scalable when creating new game board scenes. It has also been a while since I last made an update on my Devlog because I have been building up the necessary skills to make quality YouTube videos (not just showing game play only).


Project SDP Video #8, April 3, 2022

Busy couple of weeks, but here is the new Devlog and video!


Drive Rummager Code Signed, March 26, 2022

Drive Rummager is now code signed, but not with a well-known certificate authority. What this means is, that the downloaded file is safe from tapering, both in-transit and where you got it from. However, Windows SmartScreen will likely step in to double check you want to install or run it.


Project SDP Video #7, March 12, 2022

In this Devlog update I cover game updates seen in the video, some things on the roadmap, and a little about what I have learned making a better video. Also, a little context before watching, the objective of this game is to overcome the randomness with skill. Get the details on my Devlog!


Project SDP Video #6, March 1, 2022

In my latest Devlog video, I added some very basic ships in the background, player controlled throws, fixed the die rotation such that it rolls away from the camera, and randomized the tile height between throws.


Project SDP Video #5, February 20, 2022

Added the last of the remaining platonic solids (hexahedron and tetrahedron) and a spot light on the die for better visibility, but I am unsure if it will stay (other plans may negate it). The last meaningful update that can be seen are the tiles randomizing between throws. Check out the video!


Project SDP Video #4, February 18, 2022

I felt the need to impart some ambiance to make the videos and testing a little more enjoyable, so added fog, lights, and some models in video #4. More details are in my Devlog.


Project SDP Video #3, February 13, 2022

Added more platonic solids to Project SDP in video #3. See my Devlog for more details.


Project SDP Video #2, February 10, 2022

Testing camera angles in this Project SDP video. Check out my Devlog for a bit more details.


Devlog Update & Video, February 5, 2022

My first video taken of project SDP (codenamed for now), which I intend to be a mixture of board game meets the infinite possibilities that a digital world can bring to it. Development is in full swing, so check out my Devlog for updates and more details. Still working on finalizing my website look-and-feel before I create any project pages.


Devlog Update, February 3, 2022

Check out my Devlog for a post about the first few screenshots of a board-like game I am writing in Unity.


Drive Rummager, January 29, 2022

After a bit of polish, Drive Rummager is available for download (from OneDrive or Google Drive). Drive Rummager enables brute force searching for terms and expressions under any directory structure. Software developers will find this functionality useful if they want to ensure they have changed terminology in multiple source controlled products (yes, some source control products provide this same functionality, but sometimes find things you do not care about too).


Developer Tool, January 28, 2022

Aside from deciding on images, colors, and style of my website, I have been fixing up a desktop application I wrote many years ago to help me with software development activities. I intended to share a free download, and lots of other details, once it is ready.


Applied Bootstrap, January 21, 2022

Thanks to Bootstrap and a starter template from w3schools.com, I have a responsive design that is starting to look like a website (...and not a placeholder).


Where is the content?, January 16, 2022

I am in the process of designing my website. Please come back in February to see if I published something new!